Spelprogrammering – Assignment – 14

Re-worked the collision of the DY/DX of the paddle. It’s still a bit buggy, but it’s more stable (and fancier) than the old version. So there’s currently two different collision checks, one for the Bricks-> Ball, and one for the Player->Ball. 

I’ve also started the groundwork for a StateManager with some help from another student. The object here is to create a Menu that goes MenuState->GameState->WinState/LooseState(With an Option to restart the game or go back to menu).

But first, I’m implementing an animated sprite in order to collect more points. I’m not one hundred percent sure of this point-system – so trying to do as much as possible (even if It’s poorly written and barely (but still) functional) seems to be the way to go.

Currently, if I’m not mistaken I’ve collected the following:

Box vs Box Collision – 5p

DrawManager – 5p

SpriteManager – 5p

SoundEffectManager – 5p

InputManager – 5p

GameObjectManager – 5p

Configuration file – 5p

Creating game objects from file – 5p

No Memory Leaks – (I’m not sure sure about this one though) 5p

aaand this individual project blog – 10p

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So that totals at a grand 50p (or 55) where 65 is the minimum.

I’ve got work to do.

 

Holler!

About perkulatorn

I'm a 21 year old Gamedesign student at Uppsala University Campus Gotland. Creator of: Terminal Flight - Top Down Rogue Game Melvind - Tower Defense (http://doodlemeat.se/ggj13) Totemic - King of the Hill Competitive Game (WIP) Tamarrion - Hardcore RPG (tamarriongame.com , tamarriongame.wordpress.com)

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